How WorkinGames Works
WorkinGames is built to make game development job search cleaner, fresher, and less noisy.
Many large job boards list every role at a game company, including HR, finance, sales, generic IT, and other jobs that are not really game development roles. WorkinGames takes a stricter approach.
Where Jobs Come From
Jobs are collected from studio career pages, official applicant tracking systems, and other trusted sources used by game studios.
The goal is to link job seekers as close to the original studio listing as possible, rather than sending them through unrelated or outdated reposts.
Why Some Jobs Are Filtered Out
WorkinGames does not automatically include every job just because it belongs to a game company. Roles are filtered so the site stays focused on jobs that are relevant to game development, game production, game art, design, engineering, QA, audio, tools, and related disciplines.
This means some valid company jobs may be excluded if they are not specific to game development. That tradeoff is intentional.
How Listings Are Cleaned
Job titles, seniority, locations, and work modes are normalized where possible so that search and filters are easier to use.
Some jobs are reviewed manually when automation is uncertain, or when a studio uses a custom career page that needs special handling.
Active Listings
Listings are checked regularly. Inactive jobs are removed when they are no longer found or no longer appear to be available.
The purpose is simple: when a job appears on WorkinGames, it should be a job worth clicking.
Corrections
If a job looks wrong, outdated, duplicated, or incorrectly categorized, you can send a correction here:
