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3D Animator

Posted:
Work mode: Remote

Description

Remote

Jobs requirements

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

We are currently looking for a 3D Animator (Locomotion and Stunts) to join the animation team of our flagship project – Spine.

Responsibilities:

  • Character animation
  • Working with motion capture
  • Working on game projects, mainly on locomotion, parkour, and various stunts

What we are looking for:

  • Strong understanding of animation principles
  • 2+ years of experience creating character animation for games, film, or television
  • Good knowledge of Maya
  • Strong body mechanics and action animation skills: walking, running, jumping, stunts, etc
  • Experience setting up locomotion systems in Unity or Unreal is a plus
  • Good understanding of animation rigs and common animation workflows and tools (animBot, center of mass, and similar)
  • Openness to feedback and understanding of the iterative process
  • Good verbal and written communication skills
  • A strong interest in video games and animated films

Will be a plus:

  • Rigging and skinning
  • Understanding of Python/MEL
  • An art education
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