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Audio Designer

Posted:
Work mode: Remote

Description

About the Role

Crater Studios is looking for a skilled Audio Designer to craft immersive soundscapes and implement audio systems in Unreal Engine. Your work will bring our worlds to life through sound effects, music, and voice integration.

Responsibilities

  • Design, create, and implement sound effects, ambient audio, and music
  • Integrate audio assets into Unreal Engine 5 using native tools and middleware like FMOD
  • Collaborate with designers and developers to align audio with gameplay mechanics
  • Optimize audio performance across platforms
  • Troubleshoot and resolve audio related issues in the game engine
  • Enhance the player experience through dynamic and responsive audio design

Requirements

  • Proficiency in creating and implementing audio in Unreal Engine 5
  • Experience with FMOD, Wwise, or similar audio middleware
  • Strong understanding of sound design principles and audio production tools
  • Ability to work iteratively and respond to feedback
  • Passion for gaming and creating immersive sound experiences

To Thrive at Crater Studios

  • Be a self starter who thrives in fast moving, ambiguous environments
  • Be comfortable wearing multiple hats and figuring things out as you go
  • Care deeply about quality, creativity, and execution
  • Have a genuine passion for games, creators, and online communities
  • Share our vision of building interconnected games and communities that scale together