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Senior Game Designer (UI/UX Design)

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Description

Location: Taiwan, Taipei

Roles and Responsibilities

    • Understanding & Conversion of Product Requirements: Deep-dive into game product targets and live-ops requirements. Look beyond singular frameworks to build tailored, optimized design solutions specific to each project.
    • Design Cross-Genre UI/UX Experiences: Design intuitive UI/UX interfaces that cater to the unique characteristics and target audiences of various genres while ensuring smooth, logical, and seamless experiences.
    • Precision Targeting Player Experiences: Maintain a keen observation of player pain points and needs, integrating these insights with in-game visual presentation to elevate overall immersion and usability.
    • Cross-Departmental Communication & Collaboration: Act as the ultimate bridge between the design and art teams, converting abstract product requirements into a clear visual language to ensure that final art assets perfectly match the design vision.

Required Skills

    • Proven experience as a Lead Designer, possessing a big-picture vision for game development and live-ops as well as the ability to comprehensively grasp the underlying logic of a product.
    • Familiarity with the pacing of “live-service games,” and the ability to accurately understand operational requirements and solving practical problems via design.
    • Strong foundation in UI/UX design with the flexibility to master UI design styles and interaction logic across multiple game genres.
    • Possess exceptionally keen senses and the ability to clearly articulate the correlation and trade-offs between “player control requirements” and “visual art presentation.”
    • Outstanding interpersonal communication and logical expression skills to allow seamless collaboration with art teams, build consensus, and drive projects forward.

Other Requirements

    • Experience participating in successfully launched game projects that achieved sustained profits.
    • Familiarity with common UI/UX software tools (Figma, Axure, Sketch, etc.) or hands-on UI implementation experience within game engines (e.g., Unity and Unreal).
    • Ability to provide a portfolio or case studies which demonstrate past success in transforming complex product requirements into outstanding UI/UX designs.
    • *Those with less experience will be considered as Game Designer (UI/UX Design)