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Level Designer

Posted:

Description

Level Designer

Design

Bogotá, D.C.

Profile:

  • Designer, artist or programmer with creative talent, skills to create three-dimensional worlds and communicate stories through scenarios.
  • Knowledge of design tools (Photoshop, Illustrator, Clip Studio, etc.) to sketch and conceptualize ideas.
  • Knowledge of Game Design tools (Unreal engine, Unity, Godot, treenchbroom or mods).
  • Handling of office tools (Word, Excel, PowerPoint) that will help you communicate ideas and concepts with the rest of the team.
  • Good communication skills.

Responsibilities:

  • Interpret the game concept as indicated by the Game Designer.
  • Sketch and implement environments to create the structure of the game’s levels and scenarios.
  • Determine the flow and pace of events within the level in charge.
  • Iterate by actively implementing the feedback provided by the team.
  • Work with artists and programmers to integrate the levels with the mechanics and visual, sound and interactive elements.
  • Document changes made, new implementations, use of tools and other specifications that affect level design and creation.

Portfolio:

  • Graphic design or traditional art pieces (focused on video games).
  • Academic, personal or professional exercises that demonstrate the development process of a level since its conceptualization, from sketches to a blockout result (Preferably playable)

Bonus:

  • Handling of Unreal Engine and knowledge of Blueprints.
  • Knowledge of Architecture and 3D Modeling.
  • Levels created with map editors such as Minecraft, Halo Forge, UEFN Gmod, etc.
  • Verbal and written communication in English.