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QC Artist
Posted:
Location: Hyderabad, India, South Asia
Description
π Weβre Hiring β QC Artist (On-Site- Hyderabad)
π΅ About the Role
Little Red Zombies is looking for a detail-oriented QC Artist to support quality across our game art production pipeline. This role is responsible for validating assets against technical and project standards, identifying issues early, maintaining quality discipline, and helping ensure assets reach delivery without preventable defects.
π΅ Key Responsibilities
- Review and validate game assets against project requirements, technical standards, and department checklists.
-Identify artistic and technical issues across topology, UVs, textures, materials, bakes, and scene organization.
- Maintain consistency and discipline in quality reviews and checklist execution.
- Document issues clearly and provide actionable observations to artists and leads.
- Escalate critical quality concerns and support early identification of production risks.
- Collaborate with Artists, Art Leads, Project Managers, and Production teams to reduce avoidable rework.
- Maintain QC records and ensure issue tracking remains accurate.
- Identify recurring problems and contribute to process improvements and stronger quality standards.
- Support efficient feedback loops and help strengthen quality awareness across production.
π΅ Requirements
- Strong understanding of game art production pipelines.
- Clearly understands and speaks in English
- Good eye for artistic and technical quality.
- Strong attention to detail and process discipline.
- Ability to identify defects efficiently and communicate observations clearly.
- Good time management and prioritization skills.
- Ability to work collaboratively in a production environment.
π΅ Technical Knowledge
Topology and deformation fundamentals.
UV mapping and texture validation.
Bake quality evaluation.
Material consistency and optimization principles.
Asset integration and scene organization standards.
π΅ Software Knowledge
ZBrush, Maya, 3ds Max, or Blender, Substance Painter, Marmoset Toolbag
Unreal Engine, Marvelous Designer (preferred)
π΅ Preferred Background
Experience reviewing Characters, Props, Weapons, or related game assets.
Experience working in game development, outsourcing, VFX, animation, or creative production environments.
Familiarity with quality standards and asset integration workflows.
π΅ What We're Looking For
Someone who:
Has exceptional attention to detail.
Thinks in terms of quality and consistency.
Communicates observations clearly and professionally.
Balances speed with accuracy.
Takes ownership and follows through.
Supports a culture of discipline and continuous improvement.
Is passionate about delivering high-quality work.
π΅How to Apply
Please share your latest resume and portfolio directly at careers@littleredzombies.com
