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Technical Artist
Description
About the Role
Crater Studios is seeking a talented Technical Artist who is passionate about implementing cutting edge graphical and functional elements in Unreal Engine 5. You'll be the bridge between art and tech, bringing creative ideas to life end to end, from conception to execution. A big plus if you're adept at coding and scripting, and comfortable folding modern AI tools into your asset and tooling pipelines.
Responsibilities
- Design and implement stunning visual effects using Unreal Engine's Niagara system
- Create animations and integrate them seamlessly into the game pipeline
- Work closely with the design and engineering teams to implement graphical and functional features
- Optimize assets for performance while maintaining visual fidelity
- Prototype and implement new ideas, combining art, VFX, and technical tools
- Contribute to solving complex technical challenges in rendering, shaders, and effects
- Integrate AI assisted workflows where they make sense, such as Meshy, Tripo, or Rodin for base meshes, Substance 3D and ComfyUI for textures, and AI upscalers for VFX sources
Requirements
- Proficiency in Unreal Engine 5, including Blueprints and Niagara
- Strong understanding of VFX, animations, shaders, and materials
- Problem solving skills to implement graphical and gameplay elements
- Programming experience (C++ or Python) is a strong plus
- Passion for gaming and pushing the boundaries of game visuals
- Familiarity with AI generation tools for 3D, texture, and image work, with a strong eye for what is production ready versus what needs a human pass
To Thrive at Crater Studios
- Be a self starter who thrives in fast moving, ambiguous environments
- Be comfortable wearing multiple hats and figuring things out as you go
- Care deeply about quality, creativity, and execution
- Have a genuine passion for games, creators, and online communities
- Share our vision of building interconnected games and communities that scale together
