Back to jobs

Technical Artist

Posted:

Description

Responsibilities

  • Create shaders for characters, natural environments, buildings, vehicles, items, and other assets.
  • Create sequencing texture used in projects.
  • Work with rendering programmers and the art team to improve in-game graphics.
  • Realize consistent performance on multiple platforms.
  • Improve and optimize the production mode of art design. Introduce your improved approach to the art team.
  • Constantly seek ways to improve your workflow and put forward concrete improving measures.

Requirements

  • 5+ years of equivalent experience. A keen and good eye for material quality, lighting, and color.
  • A basic grasp of DCC used in art pipeline, such as Photoshop, 3DS Max, and Maya.
  • A strong grasp and deep understanding of sequencing texture creating software, such as Substance Designer.
  • A strong grasp of UE4 toolchain.
  • Solid knowledge in graphics. Familiarity with rendering pipeline and UE4 texture system.
  • Highly self-driven. Great team spirit.
  • Ability to efficiently work with different teams, complete tasks, and solve problems in a constructive manner.
  • Experience with game projects targeting the global market or AAA mobile products.
  • Broad experience with Steam and Play Station.