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Technical Artist
Posted:
Location: Beijing, China, East Asia
Description
Responsibilities
- Create shaders for characters, natural environments, buildings, vehicles, items, and other assets.
- Create sequencing texture used in projects.
- Work with rendering programmers and the art team to improve in-game graphics.
- Realize consistent performance on multiple platforms.
- Improve and optimize the production mode of art design. Introduce your improved approach to the art team.
- Constantly seek ways to improve your workflow and put forward concrete improving measures.
Requirements
- 5+ years of equivalent experience. A keen and good eye for material quality, lighting, and color.
- A basic grasp of DCC used in art pipeline, such as Photoshop, 3DS Max, and Maya.
- A strong grasp and deep understanding of sequencing texture creating software, such as Substance Designer.
- A strong grasp of UE4 toolchain.
- Solid knowledge in graphics. Familiarity with rendering pipeline and UE4 texture system.
- Highly self-driven. Great team spirit.
- Ability to efficiently work with different teams, complete tasks, and solve problems in a constructive manner.
- Experience with game projects targeting the global market or AAA mobile products.
- Broad experience with Steam and Play Station.
