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Tools Engineer
Posted:
Location: Shenzhen, China, East Asia
Description
Responsibilities
- Build the content pipelines, and establish the link between the engine and various conventional and emerging content production tools;
- Cooperate with the leaders of rendering, animation, physics, etc., and define the operation procedures in the global view of game development to facilitate production, pretreatment and use of handmade or automatically generated resources;
- Assist the technical and art staff to develop the tools for generating programmed contents, improving the art production efficiency;
- Develop the efficient operation procedures with the design, art, sound and other departments, to improve the iteration efficiency;
- Continuously track the industrial development, evaluate and realize new technologies, tools and procedures helpful for improving the project quality and development efficiency with the technical team.
Requirements
- 2+ years of working experience in the game industry, launched at least one game;
- Solid knowledge on 3D mathematics, algorithm basics and architecture, and proficient in C/C++;
- Familiar with UE4 engine architecture, in-depth understanding on related systems of game engine, e.g. rendering/memory management/network/multi-thread/resource management/file system, etc.;
- Able to communicate and collaborate with other departments, good teamwork, and understand agile development;
- The following candidates shall be preferred:
- Experience of working in domestic leading large game companies, foreign funded companies or overseas leading game companies;
- Experience in engine tool development, and experience in using Maya/Qt/Python;
- Experience in Houdini development, and aware of advantages and disadvantages of procedural generation;
- Understand the performance limitations of PC, Console and Mobile platforms;
- Have working experience for mobile platform projects.
